Chris Canfield travels to New Orleans and knocks over some pins at Fulton Alley. Chis and Eto discuss the rise, fall, and rebirth of the bowling entertainment industry.
Chris Canfield talks about how technology may not always see everyone equally. From photo development all the way to the Apple I-Watch, skin tone has offered a pitfall that some technological advancements have fallen into.
Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage! How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation? And why is Goat Simulator their nemesis? Find out, here.
This is part 1 of a 2-part series.
Design of Play : Episode 5 – The Failure of Disney Quest
This is your last chance to see Disney Quest before it closes forever. But Disney Quest was dead long before they buried the body. Let’s take a look at why the mouse took on such a misadventure, and where it has ultimately led to.
Design of Play : Episode 4
Design of Play : Episode 3
Chris Canfield follows the interesting time line of Virtual Reality in the gaming industry. He explains how ambition was limited by technology of the day and how it has grown into a more common form of player interaction today.
Chris Canfield speaks about the importance of playtesting and how to do it effectively. With first hand experience operating the playtesting department of Harmonix, he walks you though the trial and error process that they had to navigate.