6: Kickstarting Catlateral Damage Part 1

Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here.

This is part 1 of a 2-part series.

5: The Failure of Disney Quest

Design of Play : Episode 5 – The Failure of Disney Quest

This is your last chance to see Disney Quest before it closes forever. But Disney Quest was dead long before they buried the body. Let’s take a look at why the mouse took on such a misadventure, and where it has ultimately led to.

3: Virtually Real

Design of Play : Episode 3

Chris Canfield follows the interesting time line of Virtual Reality in the gaming industry. He explains how ambition was limited by technology of the day and how it has grown into a more common form of player interaction today.